description

# Codec<S, T> class Null safety

A Codec encodes and (if supported) decodes data.

Codecs can be fused. For example fusing json and utf8 produces an encoder that can convert Json objects directly to bytes, or can decode bytes directly to json objects.

Fused codecs generally attempt to optimize the operations and can be faster than executing each step of an encoding separately.

Implementers
  - Base64Codec
  - Encoding
  - GZipCodec
  - JsonCodec
  - ZLibCodec

## Constructors

Codec()
  const

## Properties

decoder → Converter<T, S>
  Returns the decoder of `this`, converting from `T` to `S`. [...]
  read-only
encoder → Converter<S, T>
  Returns the encoder from `S` to `T`. [...]
  read-only
hashCode → int
  The hash code for this object. [...]
  read-only, inherited
inverted → Codec<T, S>
  Inverts `this`. [...]
  read-only
runtimeType → Type
  A representation of the runtime type of the object.
  read-only, inherited

## Methods

decode(T encoded) → S
  Decodes `encoded` data. [...]
encode(S input) → T
  Encodes `input`. [...]
fuse<R>(Codec<T, R> other) → Codec<S, R>
  Fuses `this` with `other`. [...]
noSuchMethod(Invocation invocation) → dynamic
  Invoked when a non-existent method or property is accessed. [...]
  inherited
toString() → String
  Returns a string representation of this object.
  inherited

## Operators

operator ==(Object other) → bool
  The equality operator. [...]
  inherited