description

# getGamepads method Null safety

List<Gamepad?> getGamepads ()

## Implementation

    List<Gamepad?> getGamepads() {
      var gamepadList = _getGamepads();

      // If no prototype we need one for the world to hookup to the proper Dart class.
      var jsProto = JS('', '#.prototype', gamepadList);
      if (jsProto == null) {
        JS('', '#.prototype = Object.create(null)', gamepadList);
      }

      applyExtension('GamepadList', gamepadList);
      return gamepadList;
    }