description

# Timer class Null safety

A count-down timer that can be configured to fire once or repeatedly.

The timer counts down from the specified duration to 0. When the timer reaches 0, the timer invokes the specified callback function. Use a periodic timer to repeatedly count down the same interval.

A negative duration is treated the same as a duration of 0. If the duration is statically known to be 0, consider using run.

Frequently the duration is either a constant or computed as in the following example (taking advantage of the multiplication operator of the Duration class):

    const timeout = const Duration(seconds: 3);
    const ms = const Duration(milliseconds: 1);

    startTimeout([int milliseconds]) {
      var duration = milliseconds == null ? timeout : ms * milliseconds;
      return new Timer(duration, handleTimeout);
    }
    ...
    void handleTimeout() {  // callback function
      ...
    }

Note: If Dart code using Timer is compiled to JavaScript, the finest granularity available in the browser is 4 milliseconds.

See Stopwatch for measuring elapsed time.

## Constructors

Timer(Duration duration, void callback())
  Creates a new timer. [...]
  factory
Timer.periodic(Duration duration, void callback(Timer timer))
  Creates a new repeating timer. [...]
  factory

## Properties

hashCode → int
  The hash code for this object. [...]
  read-only, inherited
isActive → bool
  Returns whether the timer is still active. [...]
  read-only
runtimeType → Type
  A representation of the runtime type of the object.
  read-only, inherited
tick → int
  The number of durations preceding the most recent timer event. [...]
  read-only

## Methods

cancel() → void
  Cancels the timer. [...]
noSuchMethod(Invocation invocation) → dynamic
  Invoked when a non-existent method or property is accessed. [...]
  inherited
toString() → String
  Returns a string representation of this object.
  inherited

## Operators

operator ==(Object other) → bool
  The equality operator. [...]
  inherited

## Static Methods

run(void callback()) → void
  Runs the given `callback` asynchronously as soon as possible. [...]