description

# add method Null safety

bool add (

1. E element

)
override

Adds `value` to the set.

Returns `true` if `value` (or an equal value) was not yet in the set. Otherwise returns `false` and the set is not changed.

Example:

    var set = new Set();
    var time1 = new DateTime.fromMillisecondsSinceEpoch(0);
    var time2 = new DateTime.fromMillisecondsSinceEpoch(0);
    // time1 and time2 are equal, but not identical.
    Expect.isTrue(time1 == time2);
    Expect.isFalse(identical(time1, time2));
    set.add(time1);  // => true.
    // A value equal to time2 exists already in the set, and the call to
    // add doesn't change the set.
    set.add(time2);  // => false.
    Expect.isTrue(set.length == 1);
    Expect.isTrue(identical(time1, set.first));

## Implementation

    bool add(E element) {
      int compare = _splay(element);
      if (compare == 0) return false;
      _addNewRoot(_SplayTreeSetNode(element), compare);
      return true;
    }