This document illustrates the options available when creating an object (in particular, windows and controls). Here you'll find the general options, the ones that apply to every window class; for class-specific options, refer to that object's HTML reference file.
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Specifies the window class (which is different from the Perl's object class, eg. Win32::GUI::Button) for the window; all the predefined objects have hardcoded class names (eg. ``BUTTON'' for Win32::GUI::Button), so you shouldn't want to pick a different one unless you are familiar with window classes and you want to subclass an existing one. This technique is documented in the Microsoft Platform SDK Reference, and (at a lighter level) in guiclasses.pod. The CLASS parameter can be either a name or a reference to a Win32::GUI::Class object. As for many other options in Win32::GUI, its use is not recommended unless you know what you're doing.
Sets the initial enabled state for the control; by default this option is 0 (the control is enabled). Set it to 1 to create a control which is initially disabled.
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Specifies the STRING that will appear on the window's caption or in the control's body (eg. a Label text, a Button caption, a Textfield content, and so on). Its use depends of course on the control type; some controls, like ProgressBars, makes no use of it at all.
A synonim for -text.
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Sets the initial visibility state for the control; by default this option is 1 (the control is visible). Set it to 0 to create a control which is initially hidden.
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